I don't know why F4SE would cause this, but there is nothing else changing that could affect this. This only happens if F4SE is in the FO4 directory. If I open NMM and install this mod, then close NMM and re-open it, the mod shows up as inactive. Another issue of note is that it behaves as though this mod is a user of F4SE. Uninstalling F4SE and re-activating this mod makes it work again. Once the version of F4SE required for the new patch is installed, this mod goes from being installed correctly (Green Check Mark in NMM) to being inactive (Red Cross Mark), and in-game the mod is not active. One example is Lore Accurate Holodisk Holotapes at: esm plugin or anything to do with F4SE, but still fail to load properly whenever it is installed. There are some mods I use that do not even require a script. I use NMM to manage my mods, which is how I came across this issue. Of course, some of the mods that require F4SE have not yet been updated, even now over two weeks since the update, so I am not expecting those mods to work. I've tried downloading and installing each of the latest three F4SE versions, either manually or in the case of the version you linked, through the installer.
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